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Development Time
5 Months(initally) and 2 weeks(Update)

 Published Games

Phillips OneBlade
Body Royale

Body Royale is a game based on the normal Battle Royale formula but it takes place on a giant body. The Game also featured a hair cutting mechanic that gives players health and shields which promotes the use of the OneBlade.  

 

A year after the initial release we got 1 month to rework and redesign certain areas of each level to improve player engagement and interaction. To achieve this we decided to minimize the playable areas and completely remove certain parts of levels. 

Year
2025 and 2026

Genre
Third person shooter Battle Royale

Engine
Unreal Engine For Fortnite

Development Time
5 Months(initally) and 2 weeks(Update)
Engine

Team Size
8

My responsibilities

  • Designed 5  Levels

  • 1 Month per Level

  • Worked Closely With Art for set dressing and building assets

  • Updating Levels after Client Feedback and game mode Updates

  • Performance Optimization and bug testing/hunting

Winner of several marketing Awards!

Pinball Panic

Pinball Panic is a platformer that takes influence from Pinball games in its movement and obstacle design. 

 

On Pinball Panic I acted as the lead Game Designer and Level Designer. It was a short fast paced project for Meta Horizon where we used the AI tool Claude to create the game.  The level design was manually made by me but all the functionality and game mechanics were created by Claude using prompts. 

As a team on this project we learned a lot about the work flow using an AI tool which caused a lot of initial confusion and communication problems. When things got straighten out it all went very well in the end.​

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NHL Blast

Year
2023-2025

Genre
Third person shooter PvP objective shooter

Engine
Roblox

Development Time
1 month per level & 2 months for New game mode and levels.

Team Size
10

NHL Blast is a hockey themed team and objective based shooter. Players have to score goals and tag opponent players to gain points and win the match. 

 

​ For the main game I developed 2 Levels and a new lobby. And for the Obstacle Course game mode I created 6 different levels that varied in difficulty and gameplay scenarios which challenges players in both movement, speed and accuracy.

My responsibilities

  • Designed 3 Levels( 2 for PvP and 1 HUB Level)

  • Designed 1 new game mode

  • Designed 6 levels for new game mode

  • 1 Month per Level

  • Worked Closely With Art for set dressing and building assets

  • Updating New and old Levels after Client Feedback and game mode Updates

  • Performance Optimization and bug testing/hunting

ESPN Chaos Run

NHL Blast

Godzilla X Kong Obby

This game was in collaboration with Warner Brothers and legendary to promote their new movie Godzilla X Kong: The New Empire. The main idea of the game was for the players to be taken in to the world of the trailer and run through it in a fun and repeatable obstacle course.  

We worked on this experience for 1 month. I designed and created the first part of the level and helped test and tweak the second part. I also optimized the level and fixed any collision issues that we encountered during development.

Other Projects and Content Updates 

VansWorld.jpg

US Open: Champions of the court

For US Open I worked on a lobby update and a Obstacle Course. 

The obstacle course was a collaboration with Ralph Lauren and was tennis themed. The theme of the "obby" was to be part of the Ball Crew. Players would have to jump on tennis balls and climb on tennis rackets  to avoid touching/entering the court.

POLO Beach.jpg

Vans World

For Vans World I worked on a content update that was a collaboration with GUCCI.

 

I created Skateboard themed treasure hunt were players had to finish small obstacle courses in the world to find collectibles which would then unlock a UGC.

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Polo Beach

Polo Beach was a game we created with Ralph Lauren and included 4 different mini games. The players could participate in races using a Jet-Ski, Bike, Air Glider or a Surfboard.

 

I joined late in to development and I designed 10+ levels for the Bike, Jet-Ski and Surfboard mini games. 

P&G Park

P&G Park was a experience were players played different mini games to complete challenges which allowed players to collect UGC's. 

For P&G Park I worked on two mini game obstacle courses. One was a "Fall Guys" themed Gauntlet were players raced through a challenging path to cross the finish line first. The other one was a more traditional platform based obstacle course were players have to cross the finish line within a time limit. 

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