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Tel: +46 76 188 86 39
Mail: fabianadlertz@gmail.com
Fabian
Adlertz
game & Level Designer
Stockholm, Sweden
Unannounced Project
During my time at Palindrome I worked on a Unannounced strategy-game, Palindrome Previous work include Immortal Realms: Vampire Wars.


Role:
Level Design Intern
Responsibility:
-
Worked on a ProcGen system
- Had ownership of the levels I created during my internship
- Created Levels from concept to playable state
- Communicated design intentions regarding gameplay and level to the tech team
- Prototyping gameplay elements for strategic levels and gameplay
- Worked closely with people from different disciplines
- Designed levels by whiteboxing and using pre-existing tools and assets
- Designed levels with narrative, gameplay and world building in mind
Year:
2022
Platform:
TBA
Time at Palindrome Interactive:
Seven months(30 week)
Engine:
Unreal Engine 4
Recommendations
Rebecca Falktorp- Design Director
"As a design intern at Palindrome Interactive, Fabian Adlertz worked passionately and professionally to deliver high quality content on the development project he was assigned. As his supervisor I worked closely with him and his mentor, and I had the privilege of being involved from the very first interview. I was continuously impressed by how positive, driven and passionate he is about game development and level design.
As a person Fabian contributed greatly in creating a positive development culture that is inclusive and creative. He was always willing to help others and to discuss and communicate when needed. My opinion is that he would make a great addition for any studio looking for a junior level designer.
Fabian is a developer with a lot of drive, a big creative ambition and a team player that is very easy to work with. I wish him all the best in the future!
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