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Unannounced Project

During my time at Palindrome I worked on a Unannounced strategy-game, Palindrome Previous work include Immortal Realms: Vampire Wars.

PalindromeLogo_Normal_Red.png
PalindromeLogo_Normal_Red.png

Role:
Level Design Intern

Responsibility:

  • Worked on a ProcGen system

  • Had ownership of the levels I created during my internship
  • Created Levels from concept to playable state
  • Communicated design intentions regarding gameplay and level to the tech team
  • Prototyping gameplay elements for strategic levels and gameplay 
  • Worked closely with people from different disciplines
  • Designed levels by whiteboxing and using pre-existing tools and assets
  • Designed levels with narrative, gameplay and world building in mind




 

Year:
2022

Platform:
TBA

Time at Palindrome Interactive:
Seven months(30 week)

Engine: 
Unreal Engine 4

Recommendations

Rebecca Falktorp- Design Director 
"As a design intern at Palindrome Interactive, Fabian Adlertz worked passionately and professionally to deliver high quality content on the development project he was assigned. As his supervisor I worked closely with him and his mentor, and I had the privilege of being involved from the very first interview. I was continuously impressed by how positive, driven and passionate he is about game development and level design.

As a person Fabian contributed greatly in creating a positive development culture that is inclusive and creative. He was always willing to help others and to discuss and communicate when needed. My opinion is that he would make a great addition for any studio looking for a junior level designer.


Fabian is a developer with a lot of drive, a big creative ambition and a team player that is very easy to work with. I wish him all the best in the future!

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