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THE GANG Published Games

Phillips OneBlade
Body Royale

Body Royale is a game based on the normal Battle Royale formula but it takes place on a giant body. We also added a hair cutting mechanic that gives players health and shields which promotes the use of the OneBlade.  

 

For this game I created 5 Levels and worked extremely closely with the artists to make sure each level both felt and looked like a body part. And to make sure it reflected the specific country it needed to we used cultural and geographical assets like Big Ben, Eiffel Tower and Stockholm City Hall to name a Few. 

NHL Blast

NHL Blast is a hockey themed team and objective based shooter. Players have to score goals and tag opponent players to gain points and win the match. 

 

 For the main game I developed 2 Levels and a new lobby. For the Obstacle Course game mode I created 6 different levels that varied in difficulty and gameplay scenarios. 

ESPN Chaos Run

NHL Blast

Godzilla X Kong Obby

This game was in collaboration with Warner Brothers and legendary to promote their new movie Godzilla X Kong: The New Empire. The main idea of the game was for the players to be taken in to the world of the trailer and run through it in a fun and repeatable obstacle course.  

We worked on this experience for 1 month. I designed and created the first part of the level and helped test and tweak the second part. I also optimized the level and fixed any collision issues that we encountered during development.

Other Projects and Content Updates I worked on

VansWorld.jpg

For US Open I worked on a lobby update and a Obstacle Course. 

The obstacle course was a collaboration with Ralph Lauren and was tennis themed. The theme of the "obby" was to be part of the Ball Crew. Players would have to jump on tennis balls and climb on tennis rackets  to avoid touching/entering the court.

POLO Beach.jpg

For Vans World I worked on a content update that was a collaboration with GUCCI.

 

I created Skateboard themed treasure hunt were players had to finish small obstacle courses in the world to find collectibles which would then unlock a UGC.

USOPen.jpg

Polo Beach was a game we created with Ralph Lauren and included 4 different mini games. The players could participate in races using a Jet-Ski, Bike, Air Glider or a Surfboard.

 

I joined late in to development and I designed 10+ levels for the Bike, Jet-Ski and Surfboard mini games. 

P&G Park was a experience were players played different mini games to complete challenges which allowed players to collect UGC's. 

For P&G Park I worked on two mini game obstacle courses. One was a "Fall Guys" themed Gauntlet were players raced through a challenging path to cross the finish line first. The other one was a more traditional platform based obstacle course were players have to cross the finish line within a time limit. 

p&g Park.jpg
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