top of page

About

Altered View is a narrative single player Task simulator where you play as a silent protagonist going through a rehab course shaped like an ordinary office workday. You have papers to shred, coffee to brew and e-mails to send. These are just some of the tasks on your task-list that is provided to you by an AI-overseer.  During the course of the game, weird and unexplained moments may occur in the form of “glitches”

Details

Roles: Level Design and
Product Owner

Genre: Narrative Task Simulator
Engine: Unreal Engine 4

Team Size: 9

Project Length: 7 Weeks

Platform: PC

Maximum Play Length: 20 minutes 

Overview

My Contributions to the project

Product Owner Responsibilities: My role as the product owner for this project was to keep a clear line of communication in the team and to make sure that all the members of the team had the same vision and a common goal. I also wrote user stories and kept track of the backlog to make sure  that everyone in the team had tasks to do. I also did a lot of playtesting throughout the project to make sure the gameplay met our expectations

1876479-200.png

Level Design: For this project I did the level design for the entire beginning Office area. Since we were 2 Level designers in the team we split up the level and worked on different parts while always keeping up a good line of communication and giving feedback to each other constantly.  I also designed the "Glitch" effect areas and several of the different tasks. 

geometry-setting-gear-design-svg-icon-pencil-design-icon-11553430404lp0zmdzshp_edited.png

Collaboration: To make sure the project went as smoothly as possible I worked closely with the scrum master and members from the other disciplines. This ensured that  UI, art, gameplay mechanics, narrative and performance  worked as intended

449-4491044_team-work-coloring-page-world-team-icon-png_edited.png

Design Pillars

Exploration

download (1)_edited.png

The player explores the Office and interacts with an variety of objects 

Simplicity

download (2)_edited.png

One-Button Gameplay, easy and simple tasks with smooth mechanics

Unsettling Feel

856131-200.png

Narrative Ques from the AI-Overseer and Glitch Effect (takes the player to a creepy Place)

Game Loop

2942867.png
task-done-outline.png
Screenshot 2021-09-22 151435_edited.png
1378886-200.png

Explore Office Area

Complete Tasks

Get New Tasks

Unlock New Areas

Level Design

Level Design Process

When designing the level I had Exploration in mind from the very beginning. To promote this I designed the level to be a big and open sandbox with a lot of different objects to interact with. We also decided very early on the setting being in an Office

LevelBlockOut1AlteredView.png
unknown (12).png

1st stage- Grey Boxing

For this project I went straight in to Unreal and started to block out a level concept

2nd Stage- Rough version

When I had a rough version of what I wanted I started playtesting and replacing meshes with 3D- assets

unknown (13).png

3rd Stage-  Deciding Shape

At this stage I had decided on the overall shape and flow of the level and tasks

Decided Final version of Level shape and lenght
Final version with lighting

4th Stage- Implementing

Adding and implementing 3D-assets and task object assets, iterating was also key from playtest feedback

5th Stage- Finalizing

Iterating and implementing details and adding lighting which gave the correct tone

Level Breakdown

Main Floor

Level Brekdown

FabiansMagicLevel_02.png

8

7

6

5

4

3

2

1

images_edited.png
images (1)_edited.png

A

HighresScreenshot00035.png

1

Start- Tutorial Area

Info Desk

HighresScreenshot00057.png

2

Lobby area

HighresScreenshot00058.png

3

Kitchen Area

HighresScreenshot00059.png

4

Conference Room Area

HighresScreenshot00060.png

5

Office Space pt1

HighresScreenshot00061.png

6

Office Space pt2

HighresScreenshot00062.png

7

Supply Room

HighresScreenshot00054.png

8

Archive Room

Second Floor

FabiansMagicLevel.png

5

4

3

2

1

download (3)_edited.png

A

B

HighresScreenshot00063.png

1

Upstairs shelf and door to Lab

HighresScreenshot00064.png

2

Reception

HighresScreenshot00065.png

3

Security Desk

HighresScreenshot00051.png

4

Lab Desk Area

HighresScreenshot00052.png

5

Crane system area

Third Floor

Untitled.png

1

B

download (4)_edited.png
HighresScreenshot00053.png

1

Ending- Final Cutscene and reveal

Player Guidance and Progression 

Glitch Design

Design Glitch Areas

The Glitch moments and areas are designed to be a narrative tool that tells a story through the environmental level design. They also had to be designed to give the player an unsettling feeling, feel unpredictable and work as a contrast to the original level

Conference Room

Original Design

ConferenceRoom.png

Glitch Design

ConferenceRoomGli.png

In-game

ConferenceRoomGlitch.gif

Archive

Original Design

archiveorg.png

Glitch Design

Archive.png

In-game

Archive-Glitch.gif

Security Desk

Original Design

SecurityOrg.png

Glitch Design

SecurityGli.png

In-game

SecurityGlitch.gif
bottom of page